Cast Basics

If you're not familiar with Cast terminology and concepts, review the Cast Glossary before going through the Design Checklist.

Before a Cast session can begin, both the sender device (for example, a mobile phone or tablet) and the receiver device (for example, a Chromecast plugged into a TV) must be connected to the same Wi-Fi network or the Web Receiver device must be in guest mode.

Cast sequence

There are two ways users can start a Cast session:
  1.   Connect & play: Connect to a Web Receiver before playing content, content starts from the beginning
  2.   Play & connect: Connect to a Web Receiver while playing content, content starts on the Web Receiver at its current position on sender device

1. Connect & play

Android

Tap the Cast button

Cast home screen

Select a receiver

Web Receiver app loading

Play the content

Web Receiver playing content

iOS

Tap the Cast button

Cast home screen

Select a receiver

Web Receiver app loading

Play the content

Web Receiver playing content

Chrome

Tap the Cast button

Cast home screen

Select a receiver

Web Receiver app loading

Play the content

Web Receiver playing content

 

2. Play & connect

Android

Play the content

Cast home screen

Tap the Cast button

Cast home screen

Select a receiver

Cast home screen

Cast connected

Web Receiver playing content

iOS

Play the content

Cast home screen

Tap the Cast button

Cast home screen

Select a receiver

Web Receiver playing content

Chrome

Play the content

Cast home screen

Tap the Cast button

Cast home screen

Select a receiver

Web Receiver playing content

 

Cast home screen

On Chromecast, a home screen with photos, time and device status appears when no sender devices are connected. When Web Receiver apps stop running, the home screen is shown.

For more information about how Web Receiver apps stop running, see:

Android

Sender disconnected

Cast home screen

iOS

Sender disconnected

Cast home screen

Chrome

Sender disconnected

Cast home screen

 

 

Images used in this design guide are courtesy of the Blender Foundation, shared under copyright or Creative Commons license.

  • Elephant's Dream: (c) copyright 2006, Blender Foundation / Netherlands Media Art Institute / www.elephantsdream.org
  • Sintel: (c) copyright Blender Foundation | www.sintel.org
  • Tears of Steel: (CC) Blender Foundation | mango.blender.org
  • Big Buck Bunny: (c) copyright 2008, Blender Foundation / www.bigbuckbunny.org