com.google.ar.sceneform.rendering

Interfaces

IEngine Engine interface to support multiple flavors of the getFilamentEngine filament engine. 
LoadGltfListener Interface callbacks for events that occur when loading a gltf file into a renderable. 
ViewSizer Interface for controlling the size of a ViewRenderable in the Scene

Classes

AnimationData Opaque container of animation data. 
CleanupRegistry<T> Maintains a ReferenceQueue and executes a Runnable after each object in the queue is garbage collected. 
Color An RGBA color. 
DpToMetersViewSizer Controls the size of a ViewRenderable in a Scene by defining how many dp (density-independent pixels) there are per meter. 
ExternalTexture Creates an Android SurfaceTexture and Surface that can be displayed by Sceneform. 
FilamentEngineWrapper Wraps calls to Filament engine. 
FixedHeightViewSizer Controls the size of a ViewRenderable in a Scene by defining how tall it should be in meters. 
FixedWidthViewSizer Controls the size of a ViewRenderable in a Scene by defining how wide it should be in meters. 
HeadlessEngineWrapper Interface for the swiftshader backed version of the Filament engine. 
Light Light property store. 
Light.Builder Factory class for Light  
Material Represents a reference to a material. 
MaterialFactory Utility class used to construct default Materials. 
ModelRenderable Renders a 3D Model by attaching it to a Node with setRenderable(Renderable)
ModelRenderable.Builder Factory class for ModelRenderable
PlaneRenderer Control rendering of ARCore planes. 
Renderable Base class for rendering in 3D space by attaching to a Node with setRenderable(Renderable)
RenderableDefinition Represents the visual information of a Renderable
RenderableDefinition.Builder Factory class for RenderableDefinition
RenderableDefinition.Submesh Represents a Submesh for a RenderableDefinition. 
RenderableDefinition.Submesh.Builder Factory class for RenderableDefinition.Submesh
ShapeFactory Utility class used to dynamically construct ModelRenderables for various shapes. 
Texture Represents a reference to a texture. 
Texture.Builder Factory class for Texture  
Texture.Sampler Controls what settings are used to sample Textures when rendering. 
Texture.Sampler.Builder Builder for constructing Sampler objects. 
Vertex Represents a Vertex for a RenderableDefinition
Vertex.Builder Factory class for Vertex
Vertex.UvCoordinate Represents a texture Coordinate for a Vertex. 
ViewRenderable Renders a 2D Android view in 3D space by attaching it to a Node with setRenderable(Renderable)
ViewRenderable.Builder Factory class for ViewRenderable  

Enums

Light.Type Type of Light Source  
Texture.Sampler.MagFilter Options for Magnification Filter function. 
Texture.Sampler.MinFilter Options for Minification Filter function. 
Texture.Sampler.WrapMode Options for Wrap Mode function. 
Texture.Usage Type of Texture usage. 
ViewRenderable.HorizontalAlignment Controls the horizontal alignment of the ViewRenderable relative to the Node it is attached to. 
ViewRenderable.VerticalAlignment Controls the vertical alignment of the ViewRenderable relative to the Node it is attached to. 

傳送您對下列選項的寶貴意見...

這個網頁