Getting Started with AR on the Web

AR is still cutting edge technology, and while there's no standard for AR on the web today, developers can start experimenting with using web tools to create AR-enhanced web experiences, using a javascript library, three.ar.js, and prototype browsers for ARCore on Android and ARKit on iOS.

Install the app

Follow the instructions at the links below to download and install the app on your chosen platform:

View the examples

The following examples require WebARonARCore or WebARonARKit, and are built with three.ar.js, a helper library for three.js:

Build your own scenes

To build AR experiences for WebARonARCore and WebARonARKit, follow the instructions for three.ar.js.

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