This interface is deprecated.
Use TurnBasedMultiplayerClient
instead
Entry point for turn-based multiplayer functionality.
For more details, see the turn-based developer guide.
Nested Class Summary
interface | TurnBasedMultiplayer.CancelMatchResult | This interface is deprecated. Isn't needed
in the TurnBasedMultiplayerClient .
|
|
interface | TurnBasedMultiplayer.InitiateMatchResult | This interface is deprecated.
TurnBasedMatch is returned directly in the TurnBasedMultiplayerClient .
|
|
interface | TurnBasedMultiplayer.LeaveMatchResult | This interface is deprecated. Isn't needed
in the TurnBasedMultiplayerClient .
|
|
interface | TurnBasedMultiplayer.LoadMatchResult | This interface is deprecated.
TurnBasedMatch is returned directly in the TurnBasedMultiplayerClient .
|
|
interface | TurnBasedMultiplayer.LoadMatchesResult | This interface is deprecated.
TurnBasedMatch is returned directly in the TurnBasedMultiplayerClient .
|
|
interface | TurnBasedMultiplayer.UpdateMatchResult | This interface is deprecated.
TurnBasedMatch is returned directly in the TurnBasedMultiplayerClient .
|
Public Method Summary
abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> |
acceptInvitation(GoogleApiClient
apiClient, String
invitationId)
Accept an invitation for a turn-based match.
|
abstract PendingResult<TurnBasedMultiplayer.CancelMatchResult> | |
abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> |
createMatch(GoogleApiClient
apiClient,
TurnBasedMatchConfig config)
Create a new turn-based match for the current game.
|
abstract void |
declineInvitation(GoogleApiClient
apiClient, String
invitationId)
Decline an invitation for a turn-based match.
|
abstract void |
dismissInvitation(GoogleApiClient
apiClient, String
invitationId)
Dismiss an invitation to a turn-based match.
|
abstract void |
dismissMatch(GoogleApiClient
apiClient, String matchId)
Delete a match from the server and local storage.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
finishMatch(GoogleApiClient
apiClient, String matchId)
Indicate that a participant is finished with a match.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
finishMatch(GoogleApiClient
apiClient, String matchId,
byte[] matchData,
ParticipantResult... results)
Mark a match as finished.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
finishMatch(GoogleApiClient
apiClient, String matchId,
byte[] matchData, List<ParticipantResult>
results)
Mark a match as finished.
|
abstract Intent |
getInboxIntent(GoogleApiClient
apiClient)
Returns an intent that will let the user see and manage any outstanding
invitations and matches.
|
abstract int | |
abstract Intent |
getSelectOpponentsIntent(GoogleApiClient
apiClient, int minPlayers, int maxPlayers, boolean allowAutomatch)
Returns an intent that will let the user select opponents to send an invitation
to for a turn based multiplayer match.
|
abstract Intent |
getSelectOpponentsIntent(GoogleApiClient
apiClient, int minPlayers, int maxPlayers)
Returns an intent that will let the user select opponents to send an invitation
to for a turn based multiplayer match.
|
abstract PendingResult<TurnBasedMultiplayer.LeaveMatchResult> |
leaveMatch(GoogleApiClient
apiClient, String matchId)
Leave the specified match when it is not the current player's turn.
|
abstract PendingResult<TurnBasedMultiplayer.LeaveMatchResult> |
leaveMatchDuringTurn(GoogleApiClient
apiClient, String matchId,
String
pendingParticipantId)
Leave the specified match during the current player's turn.
|
abstract PendingResult<TurnBasedMultiplayer.LoadMatchResult> | |
abstract PendingResult<TurnBasedMultiplayer.LoadMatchesResult> |
loadMatchesByStatus(GoogleApiClient
apiClient, int invitationSortOrder, int[] matchTurnStatuses)
Asynchronously load turn-based matches for the current game.
|
abstract PendingResult<TurnBasedMultiplayer.LoadMatchesResult> |
loadMatchesByStatus(GoogleApiClient
apiClient, int[] matchTurnStatuses)
Asynchronously load turn-based matches for the current game.
|
abstract void |
registerMatchUpdateListener(GoogleApiClient
apiClient,
OnTurnBasedMatchUpdateReceivedListener listener)
Register a listener to intercept incoming match updates for the currently
signed-in user.
|
abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> |
rematch(GoogleApiClient
apiClient, String matchId)
Create a rematch of a previously completed turn-based match.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
takeTurn(GoogleApiClient
apiClient, String matchId,
byte[] matchData, String
pendingParticipantId,
ParticipantResult... results)
Update a match with new turn data.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
takeTurn(GoogleApiClient
apiClient, String matchId,
byte[] matchData, String
pendingParticipantId)
Update a match with new turn data.
|
abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> |
takeTurn(GoogleApiClient
apiClient, String matchId,
byte[] matchData, String
pendingParticipantId, List<ParticipantResult>
results)
Update a match with new turn data.
|
abstract void |
unregisterMatchUpdateListener(GoogleApiClient
apiClient)
Unregisters this client's match update listener, if any.
|
Public Methods
public abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> acceptInvitation (GoogleApiClient apiClient, String invitationId)
Accept an invitation for a turn-based match. This changes the current player's
participant status to
STATUS_JOINED
.
After this call returns successfully, it will be the calling player's turn in the
match. At this point, the player may take their first turn by calling
takeTurn(GoogleApiClient, String, byte[], String)
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
invitationId | The ID of the invitation to be accepted. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.CancelMatchResult> cancelMatch (GoogleApiClient apiClient, String matchId)
Cancels a turn-based match. Once this call succeeds, the match will be removed from
local storage. Note that this will cancel the match completely, forcing it to end for
all players involved. See
leaveMatch(GoogleApiClient, String)
for a different alternative.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | The ID of the match to cancel. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> createMatch (GoogleApiClient apiClient, TurnBasedMatchConfig config)
Create a new turn-based match for the current game. If the provided
TurnBasedMatchConfig
includes automatch parameters, the server will attempt
to find any previously created matches that satisfy these parameters and join the
current player into the previous match. If no suitable match can be found, a new match
will be created.
After this call returns successfully, it will be the calling player's turn in the
new match. At this point, the player may take their first turn by calling
takeTurn(GoogleApiClient, String, byte[], String)
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
config | The configuration parameters for the match to create. |
Returns
PendingResult
to access the data when available.
public abstract void declineInvitation (GoogleApiClient apiClient, String invitationId)
Decline an invitation for a turn-based match.
Note that this will cancel the match for the other participants and remove the match from the caller's local device.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
invitationId | The ID of the invitation to decline. |
public abstract void dismissInvitation (GoogleApiClient apiClient, String invitationId)
Dismiss an invitation to a turn-based match. Dismissing an invitation will not change the state of the match for the other participants.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
invitationId | The ID of the invitation to dismiss. |
public abstract void dismissMatch (GoogleApiClient apiClient, String matchId)
Delete a match from the server and local storage. Dismissing a match will not change the state of the match for the other participants, but dismissed matches will never be shown to the dismissing player again.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | The ID of the match to dismiss. |
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> finishMatch (GoogleApiClient apiClient, String matchId)
Indicate that a participant is finished with a match. This will not change the data
of the match, but it will transition the match into state
MATCH_STATUS_COMPLETE
if the match is not already in that state. This method
is most commonly used to report that a participant has finished any post-processing
steps the game might have and has seen their results in the match.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to finish. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> finishMatch (GoogleApiClient apiClient, String matchId, byte[] matchData, ParticipantResult... results)
Mark a match as finished. This should be called when the match is over and all participants have results to be reported (if appropriate). Note that the last client to update a match is responsible for calling finish on that match.
On the last turn of the match, the client should call this method instead of
takeTurn(GoogleApiClient, String, byte[], String)
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to finish. |
matchData | Data representing the new state of the match after this update. Limited to a
maximum of
getMaxMatchDataSize(GoogleApiClient) bytes. |
results | List of
ParticipantResult objects for this match. The client which calls
finishMatch is responsible for reporting the results for all
appropriate participants in the match. Not every participant is required to have a
result, but providing results for participants who are not in the match is an
error. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> finishMatch (GoogleApiClient apiClient, String matchId, byte[] matchData, List<ParticipantResult> results)
Mark a match as finished. This should be called when the match is over and all participants have results to be reported (if appropriate). Note that the last client to update a match is responsible for calling finish on that match.
On the last turn of the match, the client should call this method instead of
takeTurn(GoogleApiClient, String, byte[], String)
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to finish. |
matchData | Data representing the new state of the match after this update. Limited to a
maximum of
getMaxMatchDataSize(GoogleApiClient) bytes. |
results | List of
ParticipantResult objects for this match. The client which calls
finishMatch is responsible for reporting the results for all
appropriate participants in the match. Not every participant is required to have a
result, but providing results for participants who are not in the match is an
error. |
Returns
PendingResult
to access the data when available.
public abstract Intent getInboxIntent (GoogleApiClient apiClient)
Returns an intent that will let the user see and manage any outstanding invitations
and matches. Note that this must be invoked using
startActivityForResult(Intent, int)
so that the identity of the calling
package can be established.
If the user canceled the result will be RESULT_CANCELED
.
If the user selected an invitation or a match to accept, the result will be
RESULT_OK
and the data intent will contain the selected invitation/match as a parcelable extra in
the extras. Based on the type of the match, the result will include either
EXTRA_TURN_BASED_MATCH
or
EXTRA_INVITATION
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|
Returns
- An
Intent
that can be started to view the match inbox.
public abstract int getMaxMatchDataSize (GoogleApiClient apiClient)
Gets the maximum data size per match in bytes. Guaranteed to be at least 128 KB. May increase in the future.
If the service cannot be reached for some reason, this will return -1.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|
Returns
- The maximum data size per match in bytes.
public abstract Intent getSelectOpponentsIntent (GoogleApiClient apiClient, int minPlayers, int maxPlayers, boolean allowAutomatch)
Returns an intent that will let the user select opponents to send an invitation to
for a turn based multiplayer match. Note that this must be invoked with
startActivityForResult(Intent, int)
, so that the identity of the calling
package can be established.
The number of players passed in should be the desired number of additional players
to select, not including the current player. So, for a game that can handle between 2
and 4 players, minPlayers
would be 1 and maxPlayers
would be
3.
Players may be preselected by specifying a list of player IDs in the EXTRA_PLAYER_IDS
extra on the returned intent.
If the user canceled, the result will be RESULT_CANCELED
.
If the user selected players, the result will be RESULT_OK
,
and the data intent will contain the selected player IDs in EXTRA_PLAYER_IDS
and the minimum and maximum numbers of additional auto-match players in
EXTRA_MIN_AUTOMATCH_PLAYERS
and
EXTRA_MAX_AUTOMATCH_PLAYERS
respectively. The player IDs in EXTRA_PLAYER_IDS
will include only the other players selected, not the current player.
If the allowAutomatch
parameter is set to false
, the UI
will not display an option for selecting automatch players. Set this to
false
if your game does not support automatching.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
minPlayers | The minimum number of players to select (not including the current player). |
maxPlayers | The maximum number of players to select (not including the current player). |
allowAutomatch | Whether or not to display an option for selecting automatch players. |
Returns
- An
Intent
that can be started to display the player selector.
public abstract Intent getSelectOpponentsIntent (GoogleApiClient apiClient, int minPlayers, int maxPlayers)
Returns an intent that will let the user select opponents to send an invitation to
for a turn based multiplayer match. Note that this must be invoked with
startActivityForResult(Intent, int)
, so that the identity of the calling
package can be established.
The number of players passed in should be the desired number of additional players
to select, not including the current player. So, for a game that can handle between 2
and 4 players, minPlayers
would be 1 and maxPlayers
would be
3.
Players may be preselected by specifying a list of player IDs in the EXTRA_PLAYER_IDS
extra on the returned intent.
If the user canceled, the result will be RESULT_CANCELED
.
If the user selected players, the result will be RESULT_OK
,
and the data intent will contain the selected player IDs in EXTRA_PLAYER_IDS
and the minimum and maximum numbers of additional auto-match players in
EXTRA_MIN_AUTOMATCH_PLAYERS
and
EXTRA_MAX_AUTOMATCH_PLAYERS
respectively. The player IDs in EXTRA_PLAYER_IDS
will include only the other players selected, not the current player.
This method is the equivalent of calling
getSelectOpponentsIntent(GoogleApiClient, int, int, boolean)
with the
allowAutomatch
parameter set to true
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
minPlayers | The minimum number of players to select (not including the current player). |
maxPlayers | The maximum number of players to select (not including the current player). |
Returns
- An
Intent
that can be started to display the player selector.
public abstract PendingResult<TurnBasedMultiplayer.LeaveMatchResult> leaveMatch (GoogleApiClient apiClient, String matchId)
Leave the specified match when it is not the current player's turn. If this takes the match to fewer than two participants, the match will be canceled.
See
leaveMatchDuringTurn(GoogleApiClient, String, String)
for the form of the
API to call during the current player's turn.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to leave. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.LeaveMatchResult> leaveMatchDuringTurn (GoogleApiClient apiClient, String matchId, String pendingParticipantId)
Leave the specified match during the current player's turn. If this takes the match
to fewer than two participants, the match will be canceled. The provided
pendingParticipantId
will be used to determine which participant should
act next. If no pending participant is provided and the match has available auto-match
slots, the match will wait for additional players to be found. If there are no
auto-match slots available for this match, a pending participant ID is required.
See
leaveMatch(GoogleApiClient, String)
for the form of the API to call when it
is not the current player's turn.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to leave. |
pendingParticipantId | ID of the participant who will be set to pending after this update succeeds, or
null to wait for additional automatched players (if possible). |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.LoadMatchResult> loadMatch (GoogleApiClient apiClient, String matchId)
Load a specified turn-based match.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | The ID of the match to retrieve. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.LoadMatchesResult> loadMatchesByStatus (GoogleApiClient apiClient, int invitationSortOrder, int[] matchTurnStatuses)
Asynchronously load turn-based matches for the current game. Matches with any specified turn status codes will be returned.
Valid turn status values are
MATCH_TURN_STATUS_INVITED
,
MATCH_TURN_STATUS_MY_TURN
,
MATCH_TURN_STATUS_THEIR_TURN
, or
MATCH_TURN_STATUS_COMPLETE
. Note that if your game implements both
turn-based and real-time multiplayer, requesting
MATCH_TURN_STATUS_INVITED
will return invitations for both turn-based
matches and real-time matches.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
invitationSortOrder | How to sort the returned invitations. Must be either
SORT_ORDER_MOST_RECENT_FIRST or
SORT_ORDER_SOCIAL_AGGREGATION . |
matchTurnStatuses | List of turn statuses to request. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.LoadMatchesResult> loadMatchesByStatus (GoogleApiClient apiClient, int[] matchTurnStatuses)
Asynchronously load turn-based matches for the current game. Matches with any specified turn status codes will be returned.
Valid turn status values are
MATCH_TURN_STATUS_INVITED
,
MATCH_TURN_STATUS_MY_TURN
,
MATCH_TURN_STATUS_THEIR_TURN
, or
MATCH_TURN_STATUS_COMPLETE
. Note that if your game implements both
turn-based and real-time multiplayer, requesting
MATCH_TURN_STATUS_INVITED
will return invitations for both turn-based
matches and real-time matches.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchTurnStatuses | List of turn statuses to request. |
Returns
PendingResult
to access the data when available.
public abstract void registerMatchUpdateListener (GoogleApiClient apiClient, OnTurnBasedMatchUpdateReceivedListener listener)
Register a listener to intercept incoming match updates for the currently signed-in user. If a listener is registered by this method, the incoming match update will not generate a status bar notification as long as this client remains connected.
Note that only one match update listener may be active at a time. Calling this method while another match update listener was previously registered will replace the original listener with the new one.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
listener | The listener that is called when a match update is received. The listener is called on the main thread. |
public abstract PendingResult<TurnBasedMultiplayer.InitiateMatchResult> rematch (GoogleApiClient apiClient, String matchId)
Create a rematch of a previously completed turn-based match. The new match will have
the same participants as the previous match. Note that only one rematch may be created
from any single completed match, and only by a player that has already called Finish on
the match. It is only valid to call this if
canRematch()
return true
- calling this method any other time
will result in an error.
After this call returns successfully, it will be the calling player's turn in the
new match. At this point, the player may take their first turn by calling
takeTurn(GoogleApiClient, String, byte[], String)
.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | The ID of the previous match to re-create. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> takeTurn (GoogleApiClient apiClient, String matchId, byte[] matchData, String pendingParticipantId, ParticipantResult... results)
Update a match with new turn data. The participant that is passed in as the pending participant will be notified that it is their turn to take action. If no pending participant is provided and the match has available auto-match slots, the match will wait for additional players to be found. If there are no auto-match slots available for this match, a pending participant ID is required.
Note that players will not receive invitations for matches until this method is called. An invitation will be sent to a player the first time they are set as the pending participant of a match.
For the final turn of the match, there is no need to call this method. Instead, call
finishMatch(GoogleApiClient, String)
directly.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to update. |
matchData | Data representing the new state of the match after this update. Limited to a
maximum of
getMaxMatchDataSize(GoogleApiClient) bytes. |
pendingParticipantId | ID of the participant who will be set to pending after this update succeeds, or
null to wait for additional automatched players (if possible). |
results | Optional list of
ParticipantResult objects for this match. Note that the results reported
here should be final - if results reported later conflict with these values, the
returned value will indicate a conflicted result by returning
MATCH_RESULT_DISAGREED . This is most useful for cases where a
participant knows their results early. For example, a single elimination game where
participants are eliminated as the game continues might wish to specify results for
the eliminated participants here. |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> takeTurn (GoogleApiClient apiClient, String matchId, byte[] matchData, String pendingParticipantId)
Update a match with new turn data. The participant that is passed in as the pending participant will be notified that it is their turn to take action. If no pending participant is provided and the match has available auto-match slots, the match will wait for additional players to be found. If there are no auto-match slots available for this match, a pending participant ID is required.
For the final turn of the match, there is no need to call this method. Instead, call
finishMatch(GoogleApiClient, String)
directly.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to update. |
matchData | Data representing the new state of the match after this update. Limited to a
maximum of
getMaxMatchDataSize(GoogleApiClient) bytes. |
pendingParticipantId | ID of the participant who will be set to pending after this update succeeds, or
null to wait for additional automatched players (if possible). |
Returns
PendingResult
to access the data when available.
public abstract PendingResult<TurnBasedMultiplayer.UpdateMatchResult> takeTurn (GoogleApiClient apiClient, String matchId, byte[] matchData, String pendingParticipantId, List<ParticipantResult> results)
Update a match with new turn data. The participant that is passed in as the pending participant will be notified that it is their turn to take action. If no pending participant is provided and the match has available auto-match slots, the match will wait for additional players to be found. If there are no auto-match slots available for this match, a pending participant ID is required.
Note that players will not receive invitations for matches until this method is called. An invitation will be sent to a player the first time they are set as the pending participant of a match.
For the final turn of the match, there is no need to call this method. Instead, call
finishMatch(GoogleApiClient, String)
directly.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|---|
matchId | ID of the match to update. |
matchData | Data representing the new state of the match after this update. Limited to a
maximum of
getMaxMatchDataSize(GoogleApiClient) bytes. |
pendingParticipantId | ID of the participant who will be set to pending after this update succeeds, or
null to wait for additional automatched players (if possible). |
results | Optional list of
ParticipantResult objects for this match. Note that the results reported
here should be final - if results reported later conflict with these values, the
returned value will indicate a conflicted result by returning
MATCH_RESULT_DISAGREED . This is most useful for cases where a
participant knows their results early. For example, a single elimination game where
participants are eliminated as the game continues might wish to specify results for
the eliminated participants here. |
Returns
PendingResult
to access the data when available.
public abstract void unregisterMatchUpdateListener (GoogleApiClient apiClient)
Unregisters this client's match update listener, if any. Any new match updates will generate status bar notifications as normal.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters
apiClient | The GoogleApiClient
to service the call. |
---|