public static interface TurnBasedMultiplayer.LoadMatchResult implements Result
This interface is deprecated.
TurnBasedMatch
is returned directly in the TurnBasedMultiplayerClient
.
Result delivered when a turn-based match has been loaded. Possible status codes include:
STATUS_OK
if data was successfully loaded and is up-to-date.STATUS_NETWORK_ERROR_NO_DATA
if the device was unable to retrieve any data from the network and has no data cached locally.STATUS_NETWORK_ERROR_STALE_DATA
if the device was unable to retrieve the latest data from the network, but has some data cached locally.STATUS_MATCH_NOT_FOUND
if the requested match does not exist on the server.STATUS_CLIENT_RECONNECT_REQUIRED
if the client needs to reconnect to the service to access this data.STATUS_INTERNAL_ERROR
if an unexpected error occurred in the service.
Public Method Summary
abstract TurnBasedMatch |
getMatch()
|
Inherited Method Summary
Public Methods
public abstract TurnBasedMatch getMatch ()
Returns
- The requested
TurnBasedMatch
object. Note that this may be null, depending on the status code returned.