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Room

public interface Room implements Freezable<Room> Participatable Parcelable
com.google.android.gms.games.multiplayer.realtime.Room
Known Indirect Subclasses

Data interface for room functionality.

Constant Summary

int ROOM_STATUS_ACTIVE Constant returned by getStatus() indicating that the room is active and connections are established.
int ROOM_STATUS_AUTO_MATCHING Constant returned by getStatus() indicating that one or more slots are waiting to be filled by auto-matching.
int ROOM_STATUS_CONNECTING Constant returned by getStatus() indicating that this room is waiting for clients to connect to each other.
int ROOM_STATUS_INVITING Constant returned by getStatus() indicating that the room has one or more players that have been invited and have not responded yet.
int ROOM_VARIANT_DEFAULT Constant used to indicate that the variant for a room is unspecified.

Inherited Constant Summary

Public Method Summary

abstract Bundle
abstract int
abstract long
abstract String
abstract String
abstract void
abstract Participant
getParticipant(String participantId)
abstract String
abstract ArrayList<String>
abstract int
getParticipantStatus(String participantId)
abstract String
abstract int
abstract int

Constants

public static final int ROOM_STATUS_ACTIVE

Constant returned by getStatus() indicating that the room is active and connections are established.

Constant Value: 3

public static final int ROOM_STATUS_AUTO_MATCHING

Constant returned by getStatus() indicating that one or more slots are waiting to be filled by auto-matching.

Constant Value: 1

public static final int ROOM_STATUS_CONNECTING

Constant returned by getStatus() indicating that this room is waiting for clients to connect to each other.

Constant Value: 2

public static final int ROOM_STATUS_INVITING

Constant returned by getStatus() indicating that the room has one or more players that have been invited and have not responded yet.

Constant Value: 0

public static final int ROOM_VARIANT_DEFAULT

Constant used to indicate that the variant for a room is unspecified.

Constant Value: -1

Public Methods

public abstract Bundle getAutoMatchCriteria ()

Retrieves the automatch criteria used to create or join this room, if any. May be null if the room has no automatch properties.

Returns
  • A bundle containing the automatch criteria for this room.

public abstract int getAutoMatchWaitEstimateSeconds ()

Retrieves the estimated wait time for automatching to finish for players who are not automatched immediately, as measured from the time that the room entered the automatching pool.

Returns
  • The estimated wait time in seconds, or -1 if the room is not automatching or no estimate could be provided.

public abstract long getCreationTimestamp ()

Returns
  • The server timestamp at which the room was created.

public abstract String getCreatorId ()

Returns
  • The ID of the participant who created this Room. Note that not all participants will see the same value for the creator. In the case of an automatch, this value may differ for each participant.

public abstract String getDescription ()

Returns
  • Description of this room.

public abstract void getDescription (CharArrayBuffer dataOut)

Loads the room description into the given CharArrayBuffer.

Parameters
dataOut The buffer to load the data into.

public abstract Participant getParticipant (String participantId)

Get a participant in a room by its ID. Note that the participant ID must correspond to a participant in this match, or this method will throw an exception.

Parameters
participantId Match-local ID of the participant to retrieve status for.
Returns
  • The participant corresponding to the given ID.
Throws
IllegalStateException} if the participant is not a participant in this match.

public abstract String getParticipantId (String playerId)

Get the participant ID for a given player. This will only return a non-null ID if the player is actually a participant in the room and that player's identity is visible to the current player. Note that this will always return non-null for the current player.

Parameters
playerId Player ID to find participant ID for.
Returns
  • The participant ID corresponding to given player, or null if none found.

public abstract ArrayList<String> getParticipantIds ()

Get the IDs of the participants of the given room.

Returns
  • The IDs of the participants in this room. These are returned in the participant order of the room. Note that these are not stable across rooms.

public abstract int getParticipantStatus (String participantId)

Get the status of a participant in a room. Note that the participant ID must correspond to a participant in this room, or this method will throw an exception.

Parameters
participantId Room-local ID of the participant to retrieve status for.
Returns
Throws
IllegalStateException} if the participant is not a participant in this room.

public abstract String getRoomId ()

Returns
  • The ID of this Room.

public abstract int getStatus ()

public abstract int getVariant ()

Returns
  • Variant specified for this room, if any. A variant is an optional developer-controlled parameter describing the type of game to play. If specified, this value will be a positive integer. If this room had no variant specified, returns ROOM_VARIANT_DEFAULT.