Indicates whether image asset content should be loaded by the SDK. If set to YES, the SDK will
not load image asset content and native ad image URLs can be used to fetch content. Defaults to
NO, image assets are loaded by the SDK.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-20 UTC."],[],["The `GADNativeAdImageAdLoaderOptions` class controls native ad image settings. It offers two key options: `disableImageLoading` and `shouldRequestMultipleImages`. `disableImageLoading`, when set to `YES`, prevents the SDK from loading image assets, allowing developers to load them using URLs; it defaults to `NO`. `shouldRequestMultipleImages`, when set to `YES`, requests that multiple images be loaded for each asset; it defaults to `NO`. These settings are available in both Swift and Objective-C.\n"]]