[{
"type": "thumb-down",
"id": "missingTheInformationINeed",
"label":"Missing the information I need"
},{
"type": "thumb-down",
"id": "tooComplicatedTooManySteps",
"label":"Too complicated / too many steps"
},{
"type": "thumb-down",
"id": "outOfDate",
"label":"Out of date"
},{
"type": "thumb-down",
"id": "samplesCodeIssue",
"label":"Samples/Code issue"
},{
"type": "thumb-down",
"id": "otherDown",
"label":"Other"
}]
[{
"type": "thumb-up",
"id": "easyToUnderstand",
"label":"Easy to understand"
},{
"type": "thumb-up",
"id": "solvedMyProblem",
"label":"Solved my problem"
},{
"type": "thumb-up",
"id": "otherUp",
"label":"Other"
}]
Interstitial (legacy API)
Interstitial ads are full-screen ads that cover the interface of their host app.
They're typically displayed at natural transition points in the flow of an app,
such as between activities or during the pause between levels in a game.
When an app shows an interstitial ad, the user has the choice to either tap on
the ad and continue to its destination or close it and return to the app.
Case study.
This guide explains how to integrate interstitial ads into an Android
app.
Interstitial ads are requested and shown by
InterstitialAd
objects. The first step is instantiating InterstitialAd and
setting its ad unit ID. This is done in the onCreate() method of an Activity:
Java
package ...
import com.google.android.gms.ads.InterstitialAd;
public class MainActivity extends Activity {
private InterstitialAd mInterstitialAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MobileAds.initialize(this, new OnInitializationCompleteListener() {
@Override
public void onInitializationComplete(InitializationStatus initializationStatus) {}
});
mInterstitialAd = new InterstitialAd(this);
mInterstitialAd.setAdUnitId("ca-app-pub-3940256099942544/1033173712");
}
}
Kotlin
class MainActivity : Activity() {
private lateinit var mInterstitialAd: InterstitialAd
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
MobileAds.initialize(this) {}
mInterstitialAd = InterstitialAd(this)
mInterstitialAd.adUnitId = "ca-app-pub-3940256099942544/1033173712"
}
}
A single InterstitialAd object can be used to
request and display multiple interstitial ads over the course of an activity's
lifespan, so you only need to construct it once.
Always test with test ads
When building and testing your apps, make sure you use test ads rather than
live, production ads. Failure to do so can lead to suspension of your account.
The easiest way to load test ads is to use our dedicated test ad unit ID
for Android interstitials:
ca-app-pub-3940256099942544/1033173712
It's been specially configured to return test ads for every request, and you're
free to use it in your own apps while coding, testing, and debugging. Just make
sure you replace it with your own ad unit ID before publishing your app.
For more information about how the Mobile Ads SDK's test ads work, see
Test Ads.
Load an ad
To load an interstitial ad, call the InterstitialAd
object's
loadAd() method. This method accepts
an
AdRequest
object as its single parameter:
class MainActivity : Activity() {
private lateinit var mInterstitialAd: InterstitialAd
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
MobileAds.initialize(this,
"ca-app-pub-3940256099942544~3347511713")
mInterstitialAd = InterstitialAd(this)
mInterstitialAd.adUnitId = "ca-app-pub-3940256099942544/1033173712"
mInterstitialAd.loadAd(AdRequest.Builder().build())
}
}
Show the ad
Interstitial ads should be displayed during natural pauses in the flow of an app.
Between levels of a game is a good example, or after the user completes a task.
To show an interstitial, use the
isLoaded()
method to verify that it's done loading, then call
show().
The interstitial ad from the previous code example could be shown in a button's
OnClickListener like this:
Java
mMyButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
} else {
Log.d("TAG", "The interstitial wasn't loaded yet.");
}
}
});
Kotlin
mMyButton.setOnClickListener {
if (mInterstitialAd.isLoaded) {
mInterstitialAd.show()
} else {
Log.d("TAG", "The interstitial wasn't loaded yet.")
}
}
Ad events
To further customize the behavior of your ad, you can hook onto a number of
events in the ad's lifecycle: loading, opening, closing, and so on. You can
listen for these events through the
AdListener
class.
mInterstitialAd.setAdListener(new AdListener() {
@Override
public void onAdLoaded() {
// Code to be executed when an ad finishes loading.
}
@Override
public void onAdFailedToLoad(LoadAdError adError) {
// Code to be executed when an ad request fails.
}
@Override
public void onAdOpened() {
// Code to be executed when the ad is displayed.
}
@Override
public void onAdClicked() {
// Code to be executed when the user clicks on an ad.
}
@Override
public void onAdLeftApplication() {
// Code to be executed when the user has left the app.
}
@Override
public void onAdClosed() {
// Code to be executed when the interstitial ad is closed.
}
});
Kotlin
mInterstitialAd.adListener = object: AdListener() {
override fun onAdLoaded() {
// Code to be executed when an ad finishes loading.
}
override fun onAdFailedToLoad(adError: LoadAdError) {
// Code to be executed when an ad request fails.
}
override fun onAdOpened() {
// Code to be executed when the ad is displayed.
}
override fun onAdClicked() {
// Code to be executed when the user clicks on an ad.
}
override fun onAdLeftApplication() {
// Code to be executed when the user has left the app.
}
override fun onAdClosed() {
// Code to be executed when the interstitial ad is closed.
}
}
Each of the overridable methods in
AdListener
corresponds to an event in the lifecycle of an ad.
Overridable methods
onAdLoaded()
The onAdLoaded()
method is executed when an ad has finished loading.
This method is invoked when the ad is displayed, covering the device's screen.
onAdLeftApplication()
This method is invoked when a user click opens another app (such as the Google
Play), backgrounding the current app.
onAdClosed()
This method is invoked when the interstitial ad is closed due to the user
tapping on the close button. If your app paused its
audio output or game loop, this is a great place to resume it.
Using an AdListener to reload
The AdListener
class's
onAdClosed()
method is a handy place to load a new interstitial after displaying the previous
one:
Java
...
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MobileAds.initialize(this,
"ca-app-pub-3940256099942544~3347511713");
mInterstitialAd = new InterstitialAd(this);
mInterstitialAd.setAdUnitId("ca-app-pub-3940256099942544/1033173712");
mInterstitialAd.loadAd(new AdRequest.Builder().build());
mInterstitialAd.setAdListener(new AdListener() {
@Override
public void onAdClosed() {
// Load the next interstitial.
mInterstitialAd.loadAd(new AdRequest.Builder().build());
}
});
}
...
Consider whether interstitial ads are the right type of ad for your app.
Interstitial ads work best in apps with natural transition points.
The conclusion of a task within an app, like sharing an image or
completing a game level, creates such a point. Because the user is
expecting a break in the action, it's easy to present an interstitial ad without
disrupting their experience. Make sure you consider at which points in
your app's workflow you'll display interstitial ads and how the user
is likely to respond.
Remember to pause the action when displaying an interstitial ad.
There are a number of different types of interstitial ads: text, image,
video, and more.
It's important to make sure that when your app displays
an interstitial ad, it also suspends its use of some resources to allow
the ad to take advantage of them. For example, when you make the call to display
an interstitial ad, be sure to pause any audio output being produced by your app.
You can resume playing sounds in the
onAdClosed()
event handler, which will be
invoked when the user has finished interacting with the ad. In addition,
consider temporarily halting any intense computation tasks (such as a game loop)
while the ad is being displayed.
This will make sure the user doesn't experience
slow or unresponsive graphics or stuttered video.
Allow for adequate loading time.
Just as it's important to make sure you display interstitial ads at an
appropriate time, it's also important to make sure the user doesn't have to
wait for them to load. Loading the ad in advance by calling
loadAd() before you intend to call
show() can ensure that your app has a fully loaded interstitial ad at the
ready when the time comes to display one.
Don't flood the user with ads.
While increasing the frequency of interstitial ads in your app might seem
like a great way to increase revenue, it can also degrade the user experience
and lower clickthrough rates. Make sure that users aren't so frequently
interrupted that they're no longer able to enjoy the use of your app.
Source code
MyActivity.java
/*
* Copyright (C) 2013 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.gms.example.interstitialexample;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
import androidx.annotation.NonNull;
import com.google.android.gms.ads.AdError;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.FullScreenContentCallback;
import com.google.android.gms.ads.LoadAdError;
import com.google.android.gms.ads.MobileAds;
import com.google.android.gms.ads.initialization.InitializationStatus;
import com.google.android.gms.ads.initialization.OnInitializationCompleteListener;
import com.google.android.gms.ads.interstitial.InterstitialAd;
import com.google.android.gms.ads.interstitial.InterstitialAdLoadCallback;
/**
* Main Activity. Inflates main activity xml.
*/
public class MyActivity extends AppCompatActivity {
private static final long GAME_LENGTH_MILLISECONDS = 3000;
private static final String AD_UNIT_ID = "ca-app-pub-3940256099942544/1033173712";
private static final String TAG = "MyActivity";
private InterstitialAd interstitialAd;
private CountDownTimer countDownTimer;
private Button retryButton;
private boolean gameIsInProgress;
private long timerMilliseconds;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_my);
// Initialize the Mobile Ads SDK.
MobileAds.initialize(this, new OnInitializationCompleteListener() {
@Override
public void onInitializationComplete(InitializationStatus initializationStatus) {}
});
loadAd();
// Create the "retry" button, which tries to show an interstitial between game plays.
retryButton = findViewById(R.id.retry_button);
retryButton.setVisibility(View.INVISIBLE);
retryButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
showInterstitial();
}
});
startGame();
}
public void loadAd() {
AdRequest adRequest = new AdRequest.Builder().build();
InterstitialAd.load(
this,
AD_UNIT_ID,
adRequest,
new InterstitialAdLoadCallback() {
@Override
public void onAdLoaded(@NonNull InterstitialAd interstitialAd) {
// The mInterstitialAd reference will be null until
// an ad is loaded.
MyActivity.this.interstitialAd = interstitialAd;
Log.i(TAG, "onAdLoaded");
Toast.makeText(MyActivity.this, "onAdLoaded()", Toast.LENGTH_SHORT).show();
interstitialAd.setFullScreenContentCallback(
new FullScreenContentCallback() {
@Override
public void onAdDismissedFullScreenContent() {
// Called when fullscreen content is dismissed.
// Make sure to set your reference to null so you don't
// show it a second time.
MyActivity.this.interstitialAd = null;
Log.d("TAG", "The ad was dismissed.");
}
@Override
public void onAdFailedToShowFullScreenContent(AdError adError) {
// Called when fullscreen content failed to show.
// Make sure to set your reference to null so you don't
// show it a second time.
MyActivity.this.interstitialAd = null;
Log.d("TAG", "The ad failed to show.");
}
@Override
public void onAdShowedFullScreenContent() {
// Called when fullscreen content is shown.
Log.d("TAG", "The ad was shown.");
}
});
}
@Override
public void onAdFailedToLoad(@NonNull LoadAdError loadAdError) {
// Handle the error
Log.i(TAG, loadAdError.getMessage());
interstitialAd = null;
String error =
String.format(
"domain: %s, code: %d, message: %s",
loadAdError.getDomain(), loadAdError.getCode(), loadAdError.getMessage());
Toast.makeText(
MyActivity.this, "onAdFailedToLoad() with error: " + error, Toast.LENGTH_SHORT)
.show();
}
});
}
private void createTimer(final long milliseconds) {
// Create the game timer, which counts down to the end of the level
// and shows the "retry" button.
if (countDownTimer != null) {
countDownTimer.cancel();
}
final TextView textView = findViewById(R.id.timer);
countDownTimer = new CountDownTimer(milliseconds, 50) {
@Override
public void onTick(long millisUnitFinished) {
timerMilliseconds = millisUnitFinished;
textView.setText("seconds remaining: " + ((millisUnitFinished / 1000) + 1));
}
@Override
public void onFinish() {
gameIsInProgress = false;
textView.setText("done!");
retryButton.setVisibility(View.VISIBLE);
}
};
}
@Override
public void onResume() {
// Start or resume the game.
super.onResume();
if (gameIsInProgress) {
resumeGame(timerMilliseconds);
}
}
@Override
public void onPause() {
// Cancel the timer if the game is paused.
countDownTimer.cancel();
super.onPause();
}
private void showInterstitial() {
// Show the ad if it's ready. Otherwise toast and restart the game.
if (interstitialAd != null) {
interstitialAd.show(this);
} else {
Toast.makeText(this, "Ad did not load", Toast.LENGTH_SHORT).show();
startGame();
}
}
private void startGame() {
// Request a new ad if one isn't already loaded, hide the button, and kick off the timer.
if (interstitialAd == null) {
loadAd();
}
retryButton.setVisibility(View.INVISIBLE);
resumeGame(GAME_LENGTH_MILLISECONDS);
}
private void resumeGame(long milliseconds) {
// Create a new timer for the correct length and start it.
gameIsInProgress = true;
timerMilliseconds = milliseconds;
createTimer(milliseconds);
countDownTimer.start();
}
}
MainActivity.kt
package com.google.android.gms.example.interstitialexample
import android.os.Bundle
import android.os.CountDownTimer
import android.util.Log
import android.view.View
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import com.google.android.gms.ads.*
import com.google.android.gms.ads.interstitial.InterstitialAd
import com.google.android.gms.ads.interstitial.InterstitialAdLoadCallback
import kotlinx.android.synthetic.main.activity_main.*
const val GAME_LENGTH_MILLISECONDS = 3000L
const val AD_UNIT_ID = "ca-app-pub-3940256099942544/1033173712"
class MainActivity : AppCompatActivity() {
private var mInterstitialAd: InterstitialAd? = null
private var mCountDownTimer: CountDownTimer? = null
private var mGameIsInProgress = false
private var mAdIsLoading: Boolean = false
private var mTimerMilliseconds = 0L
private var TAG = "MainActivity"
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// Initialize the Mobile Ads SDK.
MobileAds.initialize(this) {}
// Set your test devices. Check your logcat output for the hashed device ID to
// get test ads on a physical device. e.g.
// "Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("ABCDEF012345"))
// to get test ads on this device."
MobileAds.setRequestConfiguration(
RequestConfiguration.Builder()
.setTestDeviceIds(listOf("ABCDEF012345"))
.build()
)
// Create the "retry" button, which triggers an interstitial between game plays.
retry_button.visibility = View.INVISIBLE
retry_button.setOnClickListener { showInterstitial() }
// Kick off the first play of the "game."
startGame()
}
private fun loadAd() {
var adRequest = AdRequest.Builder().build()
InterstitialAd.load(
this, AD_UNIT_ID, adRequest,
object : InterstitialAdLoadCallback() {
override fun onAdFailedToLoad(adError: LoadAdError) {
Log.d(TAG, adError?.message)
mInterstitialAd = null
mAdIsLoading = false
val error = "domain: ${adError.domain}, code: ${adError.code}, " +
"message: ${adError.message}"
Toast.makeText(
this@MainActivity,
"onAdFailedToLoad() with error $error",
Toast.LENGTH_SHORT
).show()
}
override fun onAdLoaded(interstitialAd: InterstitialAd) {
Log.d(TAG, "Ad was loaded.")
mInterstitialAd = interstitialAd
mAdIsLoading = false
Toast.makeText(this@MainActivity, "onAdLoaded()", Toast.LENGTH_SHORT).show()
}
}
)
}
// Create the game timer, which counts down to the end of the level
// and shows the "retry" button.
private fun createTimer(milliseconds: Long) {
mCountDownTimer?.cancel()
mCountDownTimer = object : CountDownTimer(milliseconds, 50) {
override fun onTick(millisUntilFinished: Long) {
mTimerMilliseconds = millisUntilFinished
timer.text = "seconds remaining: ${ millisUntilFinished / 1000 + 1 }"
}
override fun onFinish() {
mGameIsInProgress = false
timer.text = "done!"
retry_button.visibility = View.VISIBLE
}
}
}
// Show the ad if it's ready. Otherwise toast and restart the game.
private fun showInterstitial() {
if (mInterstitialAd != null) {
mInterstitialAd?.fullScreenContentCallback = object : FullScreenContentCallback() {
override fun onAdDismissedFullScreenContent() {
Log.d(TAG, "Ad was dismissed.")
// Don't forget to set the ad reference to null so you
// don't show the ad a second time.
mInterstitialAd = null
loadAd()
}
override fun onAdFailedToShowFullScreenContent(adError: AdError?) {
Log.d(TAG, "Ad failed to show.")
// Don't forget to set the ad reference to null so you
// don't show the ad a second time.
mInterstitialAd = null
}
override fun onAdShowedFullScreenContent() {
Log.d(TAG, "Ad showed fullscreen content.")
// Called when ad is dismissed.
}
}
mInterstitialAd?.show(this)
} else {
Toast.makeText(this, "Ad wasn't loaded.", Toast.LENGTH_SHORT).show()
startGame()
}
}
// Request a new ad if one isn't already loaded, hide the button, and kick off the timer.
private fun startGame() {
if (!mAdIsLoading && mInterstitialAd == null) {
mAdIsLoading = true
loadAd()
}
retry_button.visibility = View.INVISIBLE
resumeGame(GAME_LENGTH_MILLISECONDS)
}
private fun resumeGame(milliseconds: Long) {
// Create a new timer for the correct length and start it.
mGameIsInProgress = true
mTimerMilliseconds = milliseconds
createTimer(milliseconds)
mCountDownTimer?.start()
}
// Resume the game if it's in progress.
public override fun onResume() {
super.onResume()
if (mGameIsInProgress) {
resumeGame(mTimerMilliseconds)
}
}
// Cancel the timer if the game is paused.
public override fun onPause() {
mCountDownTimer?.cancel()
super.onPause()
}
}