<br />

This guide is intended for publishers who are interested in using
Google Mobile Ads Unity Plugin mediation with **Zucks**. It walks you
through getting a mediation adapter set up with your current app and
setting up additional request parameters.

| Zucks Resources |
|---|
| [Documentation](https://ms.zucksadnetwork.com/media/sdk/manual/admob-mediation/) |
| [SDK](https://ms.zucksadnetwork.com/media/sdk/manual/android/) |
| [Adapter](https://ms.zucksadnetwork.com/media/sdk/manual/admob-mediation/) |
| [Customer support](mailto:support@zucksadnetwork.com) |

## Prerequisites

- An app with Google Mobile Ads Unity Plugin integrated. If you don't have one, see
  [Get Started](https://developers.google.com/ad-manager/mobile-ads-sdk/unity/quick-start.md.txt).

- A Google Ad Manager account with [Mediation for mobile
  apps](https://support.google.com/admanager/answer/6272813) configured.

## Helpful primers

The following Help Center articles provide background information on
mediation:

- [Introduction to mediation](https://support.google.com/admanager/answer/6272813)
- [How mediation works](https://support.google.com/admanager/answer/7391294)
- [Get started with mediation](https://support.google.com/admanager/answer/7387351)

## Include network adapter and SDK

Download the SDK and adapter for Zucks from links provided.
Some SDKs already include a Google Mobile Ads adapter, while others offer it as
a separate file. See the integration instructions or README that's included with
each adapter.

Include the mediated networks' SDKs and adapter files within the appropriate
directory of your Unity project:

- Android: `Assets/Plugins/Android`
- iOS: `Assets/Plugins/iOS`

## Include network configurations

Android
:   Some ad networks require extra configurations to be added to your
    `AndroidManifest.xml` file. You can make these modifications to the
    `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`
    directory.

iOS
:   After generating an Xcode from Unity, include any frameworks,
    compiler flags, or linker flags that your chosen networks require.

Your app need not call any third-party ad network code directly;
Google Mobile Ads Unity Plugin interacts with the mediated network's adapter to fetch
third-party ads on your behalf.